Features

Area resetting

Areas are regenerated using FAWE for minimal performance impact.

  • Players inside an Area are alerted before the Area is regenerated.

  • Players inside an Area are pushed into the Air before the Area is regenerated.

Placeholder

Read here.

Global values

Each plugin can have its own values to use in its messages.yml. To do this you simply add the key you want to the messages.yml file (not in the messages path) and then you can call it by using the internal placeholder %<pluginname>_<key>%. Here is an example.

  • You can configure this in /plugins/CrownAreaReset/messages.yml.

Key
Internal placeholder
PAPI placeholder

prefix

%prefix%

%cc_prefix%

whitecolor

%accent%

%cc_accent%

accentColor

%white%

%cc_white%

Message color and hex translation.

All messages in the messages.yml are able to undestand legacy color codes aswell as hex color codes in the following formats legacy & and §, #ffffff and &#ffffff.

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