Features
Last updated
Last updated
Areas are regenerated using FAWE for minimal performance impact.
Players inside an Area are alerted before the Area is regenerated.
Players inside an Area are pushed into the Air before the Area is regenerated.
Read .
Each plugin can have its own values to use in its messages.yml
. To do this you simply add the key you want to the messages.yml
file (not in the messages path) and then you can call it by using the internal placeholder %<pluginname>_<key>%. Here is an .
You can configure this in /plugins/CrownAreaReset/messages.yml
.
prefix
%prefix%
%cc_prefix%
whitecolor
%accent%
%cc_accent%
accentColor
%white%
%cc_white%
All messages in the messages.yml
are able to undestand legacy color codes
aswell as hex color codes
in the following formats legacy & and §
, #ffffff
and &#ffffff
.